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We Are Seven is a one-woman art studio currently producing books, comics, and graphic novels. This blog chronicles my progress.

Saturday, June 12, 2010

The Six-Month Update (that has nothing to do with Ultima) Part I

One of my goals this year is to get into the habit of updating, so that I don't have storm waves of information to funnel into a single blog. As it is, this blog will simply need to be in two parts. It also has nothing to do with the updates I've been blogging about. That will be another blog entirely.

But first, a bit of back story.

Many things have happened since whenever my last post was. One is that I accomplished most of what I intended to before my April 1 deadline. Because I have no real, external deadlines for any of this, I decided I needed one. Sometime in January, I asked a close friend to hold me to a deadline of April 1, then four months away. I said I had everything I needed to do written down, and would be honest about whether or not I accomplished it, if only she would nag me about it every now and then.
The list was (taken directly from the index card in my weekly planner):
  • Have a working website for The Disquieted Pen with fifty articles.
  • Have a completed set and puppets for the next (non-Ultima) short, short film.
  • Have 75 completed (on my end) comic panels and website (for Emmy: Self-Titled).

As always, things changed. The last item on my list was amended to read "working site and prolog." The explanation for this is in the actual blog part of this blog. However, I explained the situation to my deadline friend, and she granted her approval for the change.

I did get a working site, though with less than fifty articles. I still consider this a success, though, because I love the site and am so astonished I finished it and managed to get it to look good.

The completed sets and puppets for the other film did not happen, due to a few different factors, which are not related to this blog. The blog for that will come after the forthcoming (belated) Ultima update.

Now, onto the blog proper, explaining what the heck Emmy: Self-Titled is and why it's been taking up so much of my time.

The Six-Month Update (that has nothing to do with Ultima) Part I

Way back in my first years of community college (I was about 17, so seven years ago), I started writing a story about a girl who was an artificially created human being. I knew it was nothing original, and for the most part, it was just for fun. In the boring hours of remedial math courses at the college, though, the story began to grow and turn into something with actual characters and themes (boring college classes have given me so much free time for writing). After a while, the characters and idea began to take root in my brain, and for the next several years, off and on, I'd think about it, and scratch out ideas on index cards. It wasn't until senior year of college (a year and a half (?) ago) that I decided I really did want to do something with this story. I also decided it needed to be in comic book format, and when summer came around, I started sketching it out and tightening the plot.

I storyboarded and wrote more intensely on this story than I ever had before, and realized early on that I would need to learn how to draw if this was ever going to work. I drew and drew, my abilities improving at a very slow rate. Finally, I had figures I could live with. However, having no skill in (or really even a basic understanding of) perspective, the backgrounds all sucked. I kept going anyway.








To my great fortune, I learned that a friend of mine was a talented colorist, and after showing her my ink and graphite drawings, she agreed to color them (that's where the "75 completed panels on my part" comes from). But the backgrounds, which were so clear and stylized in my mind, really, really sucked. In frustration one day, I said "I might as well make minatures of everything and just draw exactly what I see!"

And that is what gave me the idea to do the entire webcomic in three dimensions.







Why not? I love making scale sets and puppets/dolls. It would look cool. More importantly, it wouldn't suck.

I apologized humbly and sincerely to my colorist friend, who didn't seem bothered, and told her of my change in plans. She encouraged me to go forward in my new direction.

I decided I would make the body out of my usual wire armatures and use polymer clay for the head and hands (and any other visible skin).

Simple. :D

My first head, which I really liked, consisted of a face on one half and the back of the head on the other. This way, I could switch out expressions without having to resculpt the hair for each one. I thought it was clever, but it didn't work. First of all, I didn't back the clay fully and it cracked. Secondly, even if it had worked, the clay was too heavy for the wire armature to support.

I hollowed the head out. Still too heavy.



At this point, I went to my first puppet armatures, which were heavier (this involved cutting apart my first puppets, but such is the nature of re-creation).

Behold, the carnage.









The heads were still too heavy.













Head after head, body after body, I could not seem to find a combination that worked.















In April, I moved from North Carolina back to Florida (where I grew up and lived before college). While there, I continued working on the project. My friend (and former mime teacher, with whom I was staying), suggested I try styrofoam for the head instead of clay, assuring me it would be easy enough to sculpt. I tried it. It worked.

I didn't like the way it looked.




In June, I moved back home. My grandmother suggested I use a thicker wire. Since the dolls didn't need to move gracefully (as they do for stop-motion), it wouldn't matter if I needed to use serious force to repose them. I followed her advice.

It worked. :D

For the conclusion, read Part II.

Monday, February 8, 2010

Paper Cut-Out Animation

Here's something new to add to my List of Things I've Learned from this project:
I hate drawing on the computer.

About two weeks ago, I realized I had come to hate working on this video. So close to the finish line, I decided to sit down and figure out why. After all the time and setbacks that've gone into this so far, why now? Having finished filming the puppets, I was then working on the computer (moving between Adobe -which I tend to hate- and Gimp -which I tend to like), mouse-drawing frames for the two dimensional animation portions of the video.

Rather than gritting my teeth and trudging on, I listened to some good advice, and decided to alter the situation that I had come to dread. So, I chucked a couple weeks' worth of work out the window, sat down, and started physically drawing instead.

I love it.

Not only did I do more in A DAY than I'd accomplished in the week beforehand, but I enjoyed it. A couple weeks later, I'm still enjoying this new animation process. Aside from the sketchbooks I made as a young 'un, I'd never animated drawings before, and didn't think I could. In just under two weeks, I've gotten pretty good, if I say so myself. Better than I ever thought I could, anyway.

Here's an picture of the raw beginnings.


Today my grandmother reminded me to take my time (i.e., do it properly) and enjoy myself when I told her "I'm ALMOST there!" She's right, of course, but I continue to feel nervous about my progress and my ability to not sabotage myself. Still, if I'm rational about it all, I have to admit everything is coming together.

Saturday, December 26, 2009

Ultima Uploaded


<- "Ultima sits in her bedroom in Texas."

I can't believe I've gotten this far. I am almost done. I'm really almost done.

I'm making a list of things I've learned during this (long) first step into filmmaking, which I'll post when I put the final product up on Youtube.

When that happens, I'll have one more retort for the snarky voice in the back of my mind that keeps telling me I'm only kidding myself, and I'm really too lazy to actually produce any finished piece of art. I really want to believe myself when I tell that voice it's wrong.

Wednesday, December 9, 2009

New Pictures

How long has it been since I've updated?
Fox is completely wrapped, non-puppet animation is underway, and Ultima's scenes are being filmed. This has taken much, much longer than I originally thought it would, but the end is near.

I've added a few pictures of Fox to my Deviant Art account:
Return
Someplace New

and a "Production Still."

Friday, September 18, 2009

Filming At Last

Wow. Long time no post.

Let me first apologise for not having any pictures. My point-and-shoot finally died after a drawn-out and probably painful stumble toward oblivion, so I have nothing but the Nikon, and that is busy filming the video.

Things have gone pretty well so far. My monopod, which I made (with help from my ever-helpful grandfather) out of a desk lamp doesn't work for stop-motion shooting. It trembles ever so slightly, making it useless. Still, my super-adjustable tripod is working just fine, though I'm perpetually worried that my clumsy self will knock it and ruin hours of work. I need to remember to find a solution to that ...

I battled with numerous software programs before finding one that works. I also downloaded a multiple-image resizer, which makes life much easier.

In other, non-Ultima Esperanza news, I have the armature for my next puppet. My grandfather made it for me (more thanks to him!), but I'll be buying the next one. I just can't put him through that much trouble on my account.

I'll try to take pictures of everything for the next update, and I'll try to make sure I update again soon...ish.

Monday, July 13, 2009

Future Projects

I'm not getting ahead of myself - just planning for the future.

I talked to my mechanically-inclined grandfather (who made Ultima's desk) and asked if he could help me make the elusive ball-socket joints I want for my next puppets. Being the wonderful man that he is, he agreed.

Previously, I'd tried to bring my project to local metal fabricators, but for one unstated reason or another, they couldn't help me. I can only assume that the job of making tiny puppet joints was a little too small for a metal fabricator. They tend to work on buildings, cars, and the like.

Needless to say, that is one very important item off the list of things to do before my next project. Now I can continue with my current labor of love.
<3

Tuesday, July 7, 2009

June-July recap

This past month has been busy. I've visited two states, 1000 miles apart from each other, to see two seperate segments of my family. I've tried in vain to get a "real" job to support my really real job. I've cut more little silver tiles out of soymilk cartons than I can count.

These are thing things still on the "Ultima Esperanza" to-do list:

- finish hamster cage
- adhere arm and leg plates to puppets' arms and legs
- ask my grandfather to build a chair to match the desk
- attach all the titles to the floor
- scan and print miniature items for miniature bulletin board
- make and attach puppet forearms
- scrap the old miniature computers and make new ones (again)
- finish the flexible camera mount

It's become a short list. I'm doing my best to make it shorter. Meanwhile, I'm also creating OOAK dolls to put up on Etsy to try and make at least a little cash. I'll post a link to my store as soon as I have the first one listed.

Now back to the studio to work on the hamster cage and bake the polymer hamsters.